Describe a mod.
Play it tonight.
Modded writes, builds and tests game mods from one sentence. Every mod is funded by its own coin, so nobody pays up front and nobody needs to code.
Drops at launchAdd anything to a game you already own.
A mod adds new items, powers or ways to play. Normally it takes a programmer and a weekend. With Modded it takes one sentence.
New items
A coal-powered jetpack, a backpack with no limit, a grappling hook.
New powers
A spell that rains gold, a shout that calls a storm, double jump.
New ways to play
Boss rush, a lava-rising round, a drift race in story mode.
Start your mod
Pick a game and describe the mod. Next you launch its coin, and that coin's creator fees pay for the build.
1Pick a game
2Describe your mod
Single-player, co-op and private-server mods only. Modded never builds online cheats.
What happens next
Every mod is tied to a coin. No coin, no build.
- 1Launch the mod's coinName, ticker, launch on pump.fun.
- 2Hit the market cap goal$10K MC for small mods, $25K and up for bigger ones.
- 3The AI builds and tests itCreator fees pay for every AI token used.
- 4The mod ships freeAnyone can download and install it.
Install in three steps
Same three steps for every game. Each mod also ships with its own short guide.
Only download modding tools from their official sites.
Games coming next
Each of these has an active modding scene. Vote for the ones you want first.
Every mod is funded by its own coin
Creator fees pay for the AI that builds the mod. Once it ships, part of every fee burns $MODDED.
Launch a coin
Pick a game, describe the mod, launch its coin. $JETPK for a Minecraft jetpack.
People trade it
Every buy and sell pays a small creator fee.
Goal reached
At its market cap goal, the AI writes, builds and tests the mod.
Mod ships free
Fees then pay the creator and burn $MODDED.
Where creator fees go
Before a mod ships, 100% of its fees pay for the build. After it ships, they split three ways.
To the creatorPaid in SOL to whoever launched the mod's coin.
Buys and burns $MODDEDAutomatic, and every burn is public on-chain.
Funds updatesKeeps the mod working after game patches.
Built on Modded
Live mods are ready to download. The rest build as soon as their coin hits its goal.
Launch a mod coin
Three steps. The coin's creator fees pay for your mod's build.
Questions
Anything else, ask on X.
Is this real?
Yes. The build console up top and the mod cards are examples until launch. Real mods are built with each game's own modding tools once their coin hits its goal, and every mod is tested before it can be downloaded.
Which games does it support?
Games that allow mods: Minecraft, Skyrim, GTA V story mode, Stardew Valley, Terraria and your own Roblox games. Black Ops 2, Black Ops 1, Modern Warfare and Skate are next. If a game doesn't allow mods, Modded can't mod it.
Will it build cheats or aimbots?
No. Modded only builds single-player mods, co-op mods for friends and private-server content. Online cheats break games' rules and get accounts banned, so Modded refuses those prompts.
How do I install a mod?
See the install guide. It's three steps for every game, and each mod ships with its own guide.
Do I need to launch a coin?
Yes. Every mod starts as a coin, and its creator fees pay for the build, so nobody pays for the mod up front.
Are mods free?
Yes. Every mod is free to download.
What if my coin doesn't hit its goal?
The coin keeps trading. The mod builds the moment it hits its market cap goal, with no deadline.
How does the $MODDED burn work?
After a mod ships, 30% of its coin's creator fees go to a public buyback wallet that market-buys $MODDED and sends it to the burn address. Every burn is public on-chain.
Your idea. Any game. Modded.
Describe it once. The coin pays for the rest.
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